igdascotland.org is a domain that was created on 2012-01-30,making it 12 years ago. It has several subdomains, such as jobs.igdascotland.org , among others.
Description:Home to the Scottish chapter of the International Game Developers...
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https://igdascotland.org/2015/03/diversity-in-the-creative-industries-panel/ |
https://igdascotland.org/2018/03/mini-game-jam-call-volunteers-sponsors/ |
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IGDA Scotland Home to the Scottish chapter of the International Game Developers Association HomeOur Board of Directors Minutes Bylaws Get Involved Our Volunteers RiftShare Jobs Board ← Older posts #ScreenScot Saturday – March Posted on 02/04/2018 by Zoe Sams | Comments Off on #ScreenScot Saturday – March https://twitter.com/IGDAScotland/status/969901203487326208 March was a busy month – the weather had an identity crisis, and GDC took over our calendars as usual. This didn’t stop you though, and this month’s #ScreenScot images have been wonderful to look over! Thank you to all our returning posters and to the new contributors too, it’s been great seeing your work. Our #ggj2018 #SGGJ18 game is now available for free on @itchio https://t.co/4OYC18UsAj #screenscot #screenshotsaturday #UE4 pic.twitter.com/YjPFBkibti — Rebound (@Reboundthegame) March 3, 2018 #ScreenshotSaturday #ScreenScot There is an invisible UFO parked on @gcutoday campus that you can only see with our game just now pic.twitter.com/bfj5LsWuTi — David Farrell (@unthank) March 3, 2018 Strange things afoot at GCU #ScreenshotSaturday #ScreenScot pic.twitter.com/JBRNaOR5rw — David Farrell (@unthank) March 17, 2018 Unfortunately, time wasn’t on the side of the project’s development over the last weeks. Time available was spent on the graphics code. Here, some debug outputs of a #lowpoly test scene (textured, pixel positions, normals, depth). #screenshotsaturday #ScreenScot #gamedev pic.twitter.com/F5n1QrA5Od — Made With Numbers (@MadeWithNumbers) March 3, 2018 Some test code and graphics for asteroids. #lowpoly #screenshotsaturday #ScreenScot #gamedev pic.twitter.com/gzdP8CssIa — Made With Numbers (@MadeWithNumbers) March 10, 2018 Given it is Easter weekend, the Stanford bunny says hello with some pixel effects. #screenshotsaturday #ScreenScot #gamedev pic.twitter.com/9DEHZAqx24 — Made With Numbers (@MadeWithNumbers) March 31, 2018 Decided to fix a few long-running bugs in TeleSlithers today. Plus, I never liked the ’tongues’ on the snakes, so I’ve removed them and replaced them with simple arrows which look much better! #gamedev #indiedev #screenscot pic.twitter.com/i7VPaqaUdf — Amicable Animal (@AmicableAnimal) March 4, 2018 Today is a day of polishing, it seems! As I’m going to be sending a friend a copy of Central Limit Theorem to test, I thought I best sort out the splash screen and put a nice mask to cover the loading! #gamedev #indiedev #screenscot pic.twitter.com/zS4J1VT3Sr — Amicable Animal (@AmicableAnimal) March 4, 2018 After spending the morning faffing about with meshes, I’ve gotten this! It’s certainly the start of something! #gamedev #indiedev #screenscot pic.twitter.com/oS9CCqcg7f — Amicable Animal (@AmicableAnimal) March 10, 2018 I’m really digging the look of things stacking up around the centre point. It’s reminding me a little of Tempest! #gamedev #indiedev #screenscot pic.twitter.com/AbKtRzoQx6 — Amicable Animal (@AmicableAnimal) March 10, 2018 No #screenshotsaturday or #ScreenScot today as I promised to bake for a friend! Got all the goodies together for what is obviously going to be a very healthy treat! Time to get melting! pic.twitter.com/rljuRdOFyH — Amicable Animal (@AmicableAnimal) March 31, 2018 As requested, here is an official #ScreenScot #BakeShot ! It occurs to me I should have made it yesterday, then I could have called it #FlapjackFriday . I still have so much to learn… pic.twitter.com/9GBD6MtVUt — Amicable Animal (@AmicableAnimal) March 31, 2018 As a basic style test, however, this is pretty rad. #gamedev #screenscot pic.twitter.com/ySzLbZVpFS — ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 8, 2018 Liberal thievery of Unity tutorial scripts to get the mech moving. It’s no ideal, but having it poking around is a start #gamedev #screenscot #screenshotsaturday pic.twitter.com/4xNJ2IQA0Z — ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 10, 2018 Hit some issues with unity’s animator, but this is looking nice #gamedev #screenscot #screenshotsaturday pic.twitter.com/YYSVsQ7vtg — ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 10, 2018 For not having 3D modelled for years before last month – looking at a scene like this where I made every asset feels super rad. #gamedev #screenscot pic.twitter.com/qxo9SbAuaP — ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 12, 2018 Rough first-person view #gamedev #screenscot pic.twitter.com/SnFvw6uHpE — ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 12, 2018 Transition from Orbit cam to viewport and back. This’ll probably need changed once I start putting together an interior, but that’s a good morning’s work #GameDev #screenscot pic.twitter.com/2SIgLoLFP0 — ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 14, 2018 I like this #gamedev #screenscot pic.twitter.com/Y9ITeU3jPM — ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 20, 2018 This is how it looks (roughly!!!) in-engine, and I think it works better here? Still not a final asset, want the interior style to better reflect the exterior. #gamedev #screenscot #screenshotsaturday pic.twitter.com/W13OqOlmok — ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 23, 2018 Right, it needs a stompy animation, but I think I know how I’m doing this now. #gamedev #ScreenScot #screenshotsaturday pic.twitter.com/CoF06ZNltX — ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 24, 2018 Got the camera transition in smoothly. Now, to get some STAWMPS in, because floatin’ about feels weird and bad. #gamedev #ScreenScot #screenshotsaturday pic.twitter.com/GGHbSgY9lL — ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 24, 2018 getting stupidly high surface tension into the fluid solver. still runs stably without taking a timestep hit, allows for a much wider range of weird behaviour to play with! #screenshotsaturday #screenscot #madewithunity pic.twitter.com/SvjJXTOcEe — niall tl 〜 gdc! (@nialltl) March 10, 2018 After spending the last 2 weeks welcoming my baby daughter into the world, I’m now back with a new #screenshotsaturday ! – Just a few of the things trying to kill you in @oOoAscension #screenscot #gamedev #indiedev #gaming pic.twitter.com/RJdr0DLFQt — Kenny Creanor (@Kennycreanor) March 10, 2018 Sometimes when designing levels for @oOoAscension I think maybe I’m being too hard on the player, that I should make things a bit easier once in a while. Then I go and make a GODDAMN TRIPLE TIER MAZE. (not) Sorry. #indiedev #gamedev #screeshotsaturday #ScreenScot pic.twitter.com/Ik9pHKSkBD — Kenny Creanor (@Kennycreanor) March 31, 2018 Until now this is my favorite weapon, the grapple, pulling and kicking enemies feels good #gamedev #indiegame #screenshotsaturday #screenscot #madewithunity pic.twitter.com/reouba5caV — Tiago Martins (@Tiago_JSM) March 10, 2018 Combat is a bit more complete now with the extra abilities #gamedev #indiegame #madewithunity #screenshotsaturday #screenscot pic.twitter.com/6qDg5c8SHD — Tiago Martins (@Tiago_JSM) March 16, 2018 Added wall jump into the game, the animations are a bit stiff, but the mechanic is pretty cool #gamedev #screenshotsaturday #screenscot #IndieGameDev #indiegame #platformer #madewithunity pic.twitter.com/20bme1f0rN — Tiago Martins (@Tiago_JSM) March 24, 2018 #screenshotsaturday first look at new monster- Flying Dark Young. #DropDownDark #screenscot #indiedev #indiegame #GameMaker #Spine #hplovecraft #tentacles pic.twitter.com/ihoCVKNCVr — Pete Shea (@pete_shea) March 10, 2018 #screenshotsaturday Flying Dark Young awakens… #DropDownDark #screenscot #indiedev #indiegame #gamemaker #Spine #hplovecraft pic.twitter.com/Opsp9NnWCC — Pete Shea (@pete_shea) March 24, 2018 This worn, old normal map is just the _comfiest_ place to save your game. #TheNightOutside #screenshotsaturday #screenscot #gamedev pic.twitter.com/tI2z2YCUxO — Aetheric Games (@AethericGames) March 10, 2018 Here’s the WIP stamina gauge from #TheNightOutside , in all its different states. Too late for #screenshotsaturday , too late for #screenscot . Early for #notGDC ! #gamedev #UnrealEngine #uidesign pic.twitter.com/lnIwwLhruO — Aetheric Games...
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