igdascotland.orgIGDA Scotland - Home to the Scottish chapter of the International Game Developers Association

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Title:IGDA Scotland - Home to the Scottish chapter of the International Game Developers Association

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IGDA Scotland Home to the Scottish chapter of the International Game Developers Association Skip to content Home About Us Our Board of Directors Minutes Bylaws Get Involved Our Volunteers RiftShare Jobs Board ← Older posts #ScreenScot Saturday – March Posted on 02/04/2018 by Zoe Sams | Comments Off on #ScreenScot Saturday – March https://twitter.com/IGDAScotland/status/969901203487326208 March was a busy month – the weather had an identity crisis, and GDC took over our calendars as usual. This didn’t stop you though, and this month’s #ScreenScot images have been wonderful to look over! Thank you to all our returning posters and to the new contributors too, it’s been great seeing your work. Our #ggj2018 #SGGJ18 game is now available for free on @itchio https://t.co/4OYC18UsAj #screenscot #screenshotsaturday #UE4 pic.twitter.com/YjPFBkibti — Rebound (@Reboundthegame) March 3, 2018 #ScreenshotSaturday #ScreenScot There is an invisible UFO parked on @gcutoday campus that you can only see with our game just now pic.twitter.com/bfj5LsWuTi — David Farrell (@unthank) March 3, 2018 Strange things afoot at GCU #ScreenshotSaturday #ScreenScot pic.twitter.com/JBRNaOR5rw — David Farrell (@unthank) March 17, 2018 Unfortunately, time wasn't on the side of the project's development over the last weeks. Time available was spent on the graphics code. Here, some debug outputs of a #lowpoly test scene (textured, pixel positions, normals, depth). #screenshotsaturday #ScreenScot #gamedev pic.twitter.com/F5n1QrA5Od — Made With Numbers (@MadeWithNumbers) March 3, 2018 Some test code and graphics for asteroids. #lowpoly #screenshotsaturday #ScreenScot #gamedev pic.twitter.com/gzdP8CssIa — Made With Numbers (@MadeWithNumbers) March 10, 2018 Given it is Easter weekend, the Stanford bunny says hello with some pixel effects. #screenshotsaturday #ScreenScot #gamedev pic.twitter.com/9DEHZAqx24 — Made With Numbers (@MadeWithNumbers) March 31, 2018 Decided to fix a few long-running bugs in TeleSlithers today. Plus, I never liked the 'tongues' on the snakes, so I've removed them and replaced them with simple arrows which look much better! #gamedev #indiedev #screenscot pic.twitter.com/i7VPaqaUdf — Amicable Animal (@AmicableAnimal) March 4, 2018 Today is a day of polishing, it seems! As I'm going to be sending a friend a copy of Central Limit Theorem to test, I thought I best sort out the splash screen and put a nice mask to cover the loading! #gamedev #indiedev #screenscot pic.twitter.com/zS4J1VT3Sr — Amicable Animal (@AmicableAnimal) March 4, 2018 After spending the morning faffing about with meshes, I've gotten this! It's certainly the start of something! #gamedev #indiedev #screenscot pic.twitter.com/oS9CCqcg7f — Amicable Animal (@AmicableAnimal) March 10, 2018 I'm really digging the look of things stacking up around the centre point. It's reminding me a little of Tempest! #gamedev #indiedev #screenscot pic.twitter.com/AbKtRzoQx6 — Amicable Animal (@AmicableAnimal) March 10, 2018 No #screenshotsaturday or #ScreenScot today as I promised to bake for a friend! Got all the goodies together for what is obviously going to be a very healthy treat! Time to get melting! pic.twitter.com/rljuRdOFyH — Amicable Animal (@AmicableAnimal) March 31, 2018 As requested, here is an official #ScreenScot #BakeShot ! It occurs to me I should have made it yesterday, then I could have called it #FlapjackFriday . I still have so much to learn… pic.twitter.com/9GBD6MtVUt — Amicable Animal (@AmicableAnimal) March 31, 2018 As a basic style test, however, this is pretty rad. #gamedev #screenscot pic.twitter.com/ySzLbZVpFS — ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 8, 2018 Liberal thievery of Unity tutorial scripts to get the mech moving. It's no ideal, but having it poking around is a start #gamedev #screenscot #screenshotsaturday pic.twitter.com/4xNJ2IQA0Z — ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 10, 2018 Hit some issues with unity's animator, but this is looking nice #gamedev #screenscot #screenshotsaturday pic.twitter.com/YYSVsQ7vtg — ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 10, 2018 For not having 3D modelled for years before last month – looking at a scene like this where I made every asset feels super rad. #gamedev #screenscot pic.twitter.com/qxo9SbAuaP — ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 12, 2018 Rough first-person view #gamedev #screenscot pic.twitter.com/SnFvw6uHpE — ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 12, 2018 Transition from Orbit cam to viewport and back. This'll probably need changed once I start putting together an interior, but that's a good morning's work #GameDev #screenscot pic.twitter.com/2SIgLoLFP0 — ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 14, 2018 I like this #gamedev #screenscot pic.twitter.com/Y9ITeU3jPM — ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 20, 2018 This is how it looks (roughly!!!) in-engine, and I think it works better here? Still not a final asset, want the interior style to better reflect the exterior. #gamedev #screenscot #screenshotsaturday pic.twitter.com/W13OqOlmok — ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 23, 2018 Right, it needs a stompy animation, but I think I know how I'm doing this now. #gamedev #ScreenScot #screenshotsaturday pic.twitter.com/CoF06ZNltX — ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 24, 2018 Got the camera transition in smoothly. Now, to get some STAWMPS in, because floatin' about feels weird and bad. #gamedev #ScreenScot #screenshotsaturday pic.twitter.com/GGHbSgY9lL — ɴaᴛaʟie ᴄʟaʏᴛon (@ScarletCatalie) March 24, 2018 getting stupidly high surface tension into the fluid solver. still runs stably without taking a timestep hit, allows for a much wider range of weird behaviour to play with! #screenshotsaturday #screenscot #madewithunity pic.twitter.com/SvjJXTOcEe — niall tl 〜 gdc! (@nialltl) March 10, 2018 After spending the last 2 weeks welcoming my baby daughter into the world, I'm now back with a new #screenshotsaturday ! – Just a few of the things trying to kill you in @oOoAscension #screenscot #gamedev #indiedev #gaming pic.twitter.com/RJdr0DLFQt — Kenny Creanor (@Kennycreanor) March 10, 2018 Sometimes when designing levels for @oOoAscension I think maybe I'm being too hard on the player, that I should make things a bit easier once in a while. Then I go and make a GODDAMN TRIPLE TIER MAZE. (not) Sorry. #indiedev #gamedev #screeshotsaturday #ScreenScot pic.twitter.com/Ik9pHKSkBD — Kenny Creanor (@Kennycreanor) March 31, 2018 Until now this is my favorite weapon, the grapple, pulling and kicking enemies feels good #gamedev #indiegame #screenshotsaturday #screenscot #madewithunity pic.twitter.com/reouba5caV — Tiago Martins (@Tiago_JSM) March 10, 2018 Combat is a bit more complete now with the extra abilities #gamedev #indiegame #madewithunity #screenshotsaturday #screenscot pic.twitter.com/6qDg5c8SHD — Tiago Martins (@Tiago_JSM) March 16, 2018 Added wall jump into the game, the animations are a bit stiff, but the mechanic is pretty cool #gamedev #screenshotsaturday #screenscot #IndieGameDev #indiegame #platformer #madewithunity pic.twitter.com/20bme1f0rN — Tiago Martins (@Tiago_JSM) March 24, 2018 #screenshotsaturday first look at new monster- Flying Dark Young. #DropDownDark #screenscot #indiedev #indiegame #GameMaker #Spine #hplovecraft #tentacles pic.twitter.com/ihoCVKNCVr — Pete Shea (@pete_shea) March 10, 2018 #screenshotsaturday Flying Dark Young awakens… #DropDownDark #screenscot #indiedev #indiegame #gamemaker #Spine #hplovecraft pic.twitter.com/Opsp9NnWCC — Pete Shea (@pete_shea) March 24, 2018 This worn, old normal map is just the _comfiest_ place to save your game. #TheNightOutside #screenshotsaturday #screenscot #gamedev pic.twitter.com/tI2z2YCUxO — Aetheric Games (@AethericGames) March 10, 2018 Here's the WIP stamina gauge from #TheNightOutside , in all its different states. Too late for #screenshotsaturday , too late for #screenscot . Early for #notGDC ! #gamedev #UnrealEngine #uidesign pic.twitter.com/lnIwwLhruO — Aetheric Games (@...

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